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Mode N

I am currently making a third-person shooter, The aim of this project is to create a horror game using Unreal Engine to highlight the addictive horror elements including lighting, sound, atmosphere and the vulnerability of the player.

 

The objective of the game is to defend against waves of demonic enemies in stages then after the end of each wave, the player is attacked by a randomly selected boss demon each with their own hunting abilities and is invulnerable. The player must avoid them for a certain amount of time.  The goal is to survive as long as possible and achieve a high score, which adds to the replayability factor of the game.

The video below is a prototype i will be updating this video every week.

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