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Evil Genius 2   World Domination

As a Junior Games Designer at Rebellion, I acquired a broad range of skills whilst working on this project
from conception to production
● Implemented new player mechanics in data using our In-house game engine.
● Created exciting level design including mission objectives.
● Supported multiple departments, including animators, artists, programmers, and QA.
● Helped develop the game from its conception to production whilst also managing the
implementation of large amounts of data which had to be consistently maintained to avoid
in-game blockers.
● Pitched new, exciting, and creative ideas to the Board which were used in the finished game.

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