Ash Planet: Cold Dawn​
This project has been created in Unreal Engine using C++ and Blueprints.
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Ash Planet: Cold Dawn is a third-person action sci-fi survival adventure that requires Wit, resource management, and survival skills.
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Most of what you see has been created in C++
Character Movement
Enemy AI
Weapons
Pickups
UI
Attachable Particle Effects and more...
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Level Design Extended
14/06/2021

I have been Improving the level design and adding new mechanics to the game such as:
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Door with multiple switches.
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Pipes that guide players to where to find the switches.
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Other small-level tweaks.
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For the next few days, I will be:
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I am working on improving the camera arm to stop it from being blocked by certain walls as it blocks the player's vison.
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Adding fall damage
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Adding better enemy A.I like patrols
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Enemy spawn portals
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Level Design
10/06/2021

I have been spending some time on level design this week.
This is the first pass of the level and is the white box phase, though it may change slightly as I add more mechanics and abilities to the game.
While designing these levels I have to take many things into account such as:
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Scale
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Is the level fun?​
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Difficulty in completing puzzles
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Can the player bypass obstacles unintentionally, for example by jumping from a platform into an area that should be inaccessible until they have completed certain requirements?
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How long it takes to complete?
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How many assets will I need?
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The next stage will be to incorporate some level mechanics such as :
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Portals
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Breakable platforms
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Breakable walls
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I am also debating on having climbing mechanics in specific areas.
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27/04/2021
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25/03/2021
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I have just completed a C++ course for Unreal Engine this past month and will be implementing what I have learned so far.
In the video, I am demonstrating the use of:
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Load and Save the game (still a few bugs to address)
Moving actors using a timeline node.
Torch ability to light up dark areas.
Interactive controls for doors.
A little level of design work.
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Next steps
I am going to create a different type of torch system, as the torch does not look and feel right (Light clipping through the body), now in the process of creating drones with torches that float around the character that can be activated and deactivated on command. They will always face the way the player is facing and turn and move with them.
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Base Defence system with automated turrets that can defend the base from enemy attacks, these will need to be activated, protected, and repaired. I am looking into how to implement these by using the Unreal Engine AI system.
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Tighten up some of the mechanics: Attacking, Health player movement Ect
The Main Menu and sounds Still need to be implemented.
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